the primary file is a .crp file. it is propriatary and is not made with the same programs as the internet claims it is made with. EA has a history of compressing multiple files in a special zip like file. perfect examples are the .viv format which is basically an encrypted zip format of sorts. im needing to crack it entirely to be honest so i can get to the goodies inside. once i can get to the goodies i can go from there. no one is willing to help because they dont see it being sucessful. i have confirmed through a hex editor the .crp contains the 3d mesh data we would need to edit. it also shows signs of possibly more files inside or call references (which that is throwing me off) to outside files that dont exist (a way of confusing hackers?) either way it definitely is the first step to editing. im providing both the begining hex data due to not knowing the size of the header. formatted as in the editor:
Quote
00000000: 10 fb 5b d0 00 e2 6b 61 72 54 7a 8e 00 00 47 01 ..[...karTz...G.
00000010: 00 00 00 02 e0 00 69 74 72 02 07 41 1a 01 03 11 ......itr..A....
00000020: 1e 0f ba 05 01 03 10 87 40 0f ca 01 03 08 87 40 ........@......@
00000030: 0f d9 01 03 0e 87 40 0f e0 01 03 0c 8b 40 3f ed ......@......@?.
00000040: 87 40 0f f8 01 03 14 8a 80 3f 07 06 87 40 0f 1a .@.......?...@..
00000050: 04 3f 87 40 0f 27 04 3f 87 40 0f 32 01 03 0a 8b .?.@.'.?.@.2....
00000060: 40 3f 41 8b 40 3f 4a 8b 40 1f 57 8b 40 1f 62 8b @?A.@?J.@.W.@.b.
00000070: 40 1f 6f 8b 40 1f 7a 8b 40 7f 87 87 40 0f 92 01 @.o.@.z.@..@...
00000080: 03 07 8b 40 2f a1 8b 40 2f a7 87 40 0f b2 01 03 ...@/..@/..@....
00000090: 13 8b 40 bf c1 8b 40 3f d3 8b 40 3f dc 8b 40 2f ..@...@?..@?..@/
000000a0: e7 87 40 0f f6 01 03 0d 8b 40 8f ff 01 04 0b 88 ..@......@......
000000b0: 00 4f 87 40 0f 11 04 4f 87 40 0f 1c 24 df 8b 40 .O.@...O.@..$..@
000000c0: 2f 2b 8b 40 0f 3b 87 40 0f 46 24 1f 87 40 0f 51 /+.@.;.@.F$..@.Q
000000d0: 04 8f 87 40 0f 5e 04 7f 8b 40 6f 67 87 40 0f 6d ...@.^..@og.@.m
000000e0: 24 ef 87 40 0f 7c 01 03 0f 87 40 0f 8f 01 03 0b $..@.|....@.....
000000f0: 8b 40 4f 9d 8b 40 7f a7 87 40 0f ad 45 9f 15 87 .@O..@..@..E...
00000100: 00 0f 01 03 16 8b 40 7f ce 8b 40 4f e3 8b 40 1f ......@..@O..@.
00000110: f2 87 40 0f f8 05 23 28 40 d4 88 01 5f 87 40 0f ..@...#(@..._.@.
00000120: 2e 04 2f 87 40 0f 3a 24 cf 87 40 0f 49 04 5f 8b ../.@.:$..@.I._.
00000130: 40 2f 5b 87 40 0f 61 64 2f 8b 40 1f 70 8b 40 0f @/[.@.ad/.@.p.@.
00000140: 77 8b 40 2f 86 8b 40 5f 95 8b 40 2f 9c 87 40 0f w.@/..@_..@/..@.
00000150: a2 24 3f 87 40 0f b1 24 5f 87 40 0f bb 24 3f 8b .$?.@..$_.@..$?.
00000160: 40 4f c9 8b 40 4f d6 8b 40 ff dc 8b 40 1f eb 8b @O..@O..@...@...
00000170: 40 3f f7 8a 80 1f 06 09 87 40 0f 0c 01 03 17 8b @?.......@......
note the ASCII values dont show correctly.
other useful information is that the dissasembled executable for the game calls a dll a rediculous ammout of times in functions that seem to corospond with the loading of the game files. this is called gimme.dll. also note that it uses the windows dll CRYPT32.dll which is also interesting to a noob being it might be responsible to decrypt the files. and lastly a complete memory dump yeilded a comaprison that once the track is loaded parts of the .crp file spread through the memory during usage though the dump is too large to grab the hex information from as the complete 300mb dump in text becomes 1.05GB00000010: 00 00 00 02 e0 00 69 74 72 02 07 41 1a 01 03 11 ......itr..A....
00000020: 1e 0f ba 05 01 03 10 87 40 0f ca 01 03 08 87 40 ........@......@
00000030: 0f d9 01 03 0e 87 40 0f e0 01 03 0c 8b 40 3f ed ......@......@?.
00000040: 87 40 0f f8 01 03 14 8a 80 3f 07 06 87 40 0f 1a .@.......?...@..
00000050: 04 3f 87 40 0f 27 04 3f 87 40 0f 32 01 03 0a 8b .?.@.'.?.@.2....
00000060: 40 3f 41 8b 40 3f 4a 8b 40 1f 57 8b 40 1f 62 8b @?A.@?J.@.W.@.b.
00000070: 40 1f 6f 8b 40 1f 7a 8b 40 7f 87 87 40 0f 92 01 @.o.@.z.@..@...
00000080: 03 07 8b 40 2f a1 8b 40 2f a7 87 40 0f b2 01 03 ...@/..@/..@....
00000090: 13 8b 40 bf c1 8b 40 3f d3 8b 40 3f dc 8b 40 2f ..@...@?..@?..@/
000000a0: e7 87 40 0f f6 01 03 0d 8b 40 8f ff 01 04 0b 88 ..@......@......
000000b0: 00 4f 87 40 0f 11 04 4f 87 40 0f 1c 24 df 8b 40 .O.@...O.@..$..@
000000c0: 2f 2b 8b 40 0f 3b 87 40 0f 46 24 1f 87 40 0f 51 /+.@.;.@.F$..@.Q
000000d0: 04 8f 87 40 0f 5e 04 7f 8b 40 6f 67 87 40 0f 6d ...@.^..@og.@.m
000000e0: 24 ef 87 40 0f 7c 01 03 0f 87 40 0f 8f 01 03 0b $..@.|....@.....
000000f0: 8b 40 4f 9d 8b 40 7f a7 87 40 0f ad 45 9f 15 87 .@O..@..@..E...
00000100: 00 0f 01 03 16 8b 40 7f ce 8b 40 4f e3 8b 40 1f ......@..@O..@.
00000110: f2 87 40 0f f8 05 23 28 40 d4 88 01 5f 87 40 0f ..@...#(@..._.@.
00000120: 2e 04 2f 87 40 0f 3a 24 cf 87 40 0f 49 04 5f 8b ../.@.:$..@.I._.
00000130: 40 2f 5b 87 40 0f 61 64 2f 8b 40 1f 70 8b 40 0f @/[.@.ad/.@.p.@.
00000140: 77 8b 40 2f 86 8b 40 5f 95 8b 40 2f 9c 87 40 0f w.@/..@_..@/..@.
00000150: a2 24 3f 87 40 0f b1 24 5f 87 40 0f bb 24 3f 8b .$?.@..$_.@..$?.
00000160: 40 4f c9 8b 40 4f d6 8b 40 ff dc 8b 40 1f eb 8b @O..@O..@...@...
00000170: 40 3f f7 8a 80 1f 06 09 87 40 0f 0c 01 03 17 8b @?.......@......
note the ASCII values dont show correctly.
any leads would be appreciated. remember i do have legal permission to do this and its a personal project that will help me with my college studies.







Greetings : Hi from the UK





